Learning Through Gaming vol.II

Monday, January 28, 2019, 5:00 – 8:00 PM UTC

Join us for a fireside chat with the amazing female entrepreneur and CEO of PLAY MAGNUS, Kate Murphy. PLAY MAGNUS is responsible for the development of digital products, events and content with the sole purpose of making the world a smarter place through the game of chess.

About this event

In October we hosted our ‘Learning Through Gaming’ event and we realized one thing: everyone cares about making education better. The problem is: the actions often stop here, and those few who devoted themselves to the challenging space of #Edtech are often feeling lonely.

We are kicking off 2019 fulfilling our commitment to reignite the discussion on how to succeed in improving learning and changing the education with the help of technology. Learning Through Gaming vol. II will be an arena for sharing stories of success and failure, help each other and inspiration for actions!

Join us for a fireside chat with the amazing female entrepreneur and CEO of PLAY MAGNUS, Kate Murphy. PLAY MAGNUS is responsible for the development of digital products, events and content with the sole purpose of making the world a smarter place through the game of chess. The company has launched 3 successful chess apps (Play Magnus and Magnus Trainer, and Magnus Kingdom of Chess) which have 2M+ downloads.

Geir Sand Nilsen, Co-Founder and Chief Learning Manager at Differ will also join the #EdTech discussion. Geir co-founded Differ to fix education before his daughter starts school and is currently serving as the Chief Learning Manager to help give students a place to meet online. 

How did a Canadian who didn’t speak Norwegian nor play chess end up leading Magnus Carlsen’s gaming company? Join us to hear her amazing story.  

Check out what happened

When

When

Monday, January 28, 2019
5:00 PM – 8:00 PM UTC

Agenda

5:00 PMRegistration
5:30 PMFireside Chat
7:00 PMMingling