In October we hosted our ‘Learning Through Gaming’ event and we realized one thing: everyone cares about making education better. The problem is: the actions often stop here, and those few who devoted themselves to the challenging space of #Edtech are often feeling lonely.
We are kicking off 2019 fulfilling our commitment to reignite the discussion on how to succeed in improving learning and changing the education with the help of technology. Learning Through Gaming vol. II will be an arena for sharing stories of success and failure, help each other and inspiration for actions!
Join us for a fireside chat with the amazing female entrepreneur and CEO of PLAY MAGNUS, Kate Murphy. PLAY MAGNUS is responsible for the development of digital products, events and content with the sole purpose of making the world a smarter place through the game of chess. The company has launched 3 successful chess apps (Play Magnus and Magnus Trainer, and Magnus Kingdom of Chess) which have 2M+ downloads.
Geir Sand Nilsen, Co-Founder and Chief Learning Manager at Differ will also join the #EdTech discussion. Geir co-founded Differ to fix education before his daughter starts school and is currently serving as the Chief Learning Manager to help give students a place to meet online.
How did a Canadian who didn’t speak Norwegian nor play chess end up leading Magnus Carlsen’s gaming company? Join us to hear her amazing story.
Kate Murphy is a co-founder and serves as CEO of PLAY MAGNUS, the global technology and content creation company she developed with a team that included World Chess Champion Magnus Carlsen. PLAY MAGNUS is responsible for the development of digital products, events and content with the sole purpose of making the world a smarter place through the game of chess. As CEO, Murphy oversees all business development and strategy, as well as corporate partnerships, and product focus for the company. Since being part of the co-founding team in 2013, Murphy has been responsible for bringing to life two of the most innovative chess apps on the market, PLAY MAGNUS and MAGNUS TRAINER, which run on the world’s first humanized chess engine. Her company has also secured corporate partnerships with General Electric, Scandinavian Airlines, Verizon, Orkla, WorldQuant and Silicon Valley Bank.
At the age of 23, Murphy co-founded Canada’s largest national dance convention, iDance which is now in its 11th season running and features the stars from the TV show So You Think You Can Dance. In 2010, she led the coordination of the British Olympic activation during the Vancouver Games under the British Foreign Office, which took place following her work with UK Trade & Investment where she worked as a Trade and Investment Associate. Shortly after, in 2012, Murphy moved to Norway where she established herself as an independent management consultant serving a range of clients in the telecommunications, fashion and impact investment industries. She earned her MBA from Queen’s University, is a certified yoga instructor and her side passion project is researching and writing about natural skincare, wellness and non-toxic lifestyles.
Serial entrepreneur in digital, mobile and social media marketing and education technology.
Former founder of MobileSchool, edtech company with SMS communication software scaled to 1.000+ schools in the Nordics. Former Chief Innovation Officer at Fanbooster, the only official Facebook partner company in Norway.
Voted entrepreneur of the decade by alumni at the Norwegian School of Entrepreneurship. Formerly known as the “mobile guru of mobile marketing” and popular speaker/writer on the topics of startups, mobile and social marketing.
Geir co-founded Differ to fix education before his daughter starts school and is currently serving as the Chief Learning Manager to help give students a place to meet online.