Video Game Designer
Chris started his career by freelancing for a number of Pen and Paper Role-Playing game companies in high school before Interplay hired him as a game designer in 1996. He worked on most if not all of Black Isle’s internally developed projects, including Planescape: Torment (Lead Designer),
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SmartSpace AI
Director, Startup Grind OC/Irvine
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Co-Director, Startup Grind OC/Irvine
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