// SPEAKER //
Jean-Francois Vallee has been involved in the video game industry since 1995. He joined Ubisoft Montreal as gameplay programmer in 1997.
Since then, he had the opportunity to work as a multi-disciplinary programmer on various titles, including the Assassins Creed, Tom Clancy's Splinter Cell, Monkey King Escape, Might & Magic, The Smurfs and Rayman, and has been travelling to many Ubisoft Studios around the world.
In 2008, JF was involved in starting a new Ubisoft studio in Chengdu, China as the Director of Development. As of October 2013, he's managing the daily operations of the studio as the Studio Manager of Ubisoft Chengdu.
// UBISOFT CHENGDU //
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs.
Ubisoft counts 12,000 employees across the world and has established a production workforce of over 200 talents in Chengdu since 2008. For the 2016-17 fiscal year Ubisoft generated sales of €1,460 million.
// TOPICS //
-How to make a gaming studio’s strategy & direction and overseeing
-Challenges of a global game developer in China
-How is the gaming industry in China compared to other countries?
-How to cooperate with multiple studios around the world? What makes Chengdu different / special?
-How to build the right culture for a gaming company?
// VENUE //
Tianfu Software Park .lab
Founded in 2007, Tianfu Software Park .lab is an innovative incubator under the management of Tianfu Software Park concentrating on mobile internet. It is one of the most important platforms in the field of mobile internet in China.
With existing incubation area of 35,000m², Tianfu Software Park .lab has incubated over 1,000 projects, with currently 250 projects under incubation
The Lab has successfully incubated domestic and international leading enterprises and products, including Tap4fun, Camera360, TestBird, Codoon, LionMobi, XGIMI, 56QQ (Truck Alliance), Medlinker, MAIZIEDU and Ludashi, as well as mobile phone games with monthly turnover exceeding RMB ten million, such as Galaxy Empire, King’s Empire, Spartan Wars, Three Blade Masters, Empire Defense 3, Hua Qian Gu, Ninja Story and Invasion.
Jean-Francois Vallee has been involved in the video game industry since 1995. He joined Ubisoft Montreal as gameplay programmer in 1997. Since then, he had the opportunity to work as a multi-disciplinary programmer on various titles such as Assassins Creed, Splinter Cell and Rayman. In 2008, JF was involved in starting a new Ubisoft studio in Chengdu, China as the Director of Development.
As of October 2013, Jean-Francois is the studio manager of Ubisoft Chengdu, a video game studio in Western China. Established in 2008, Ubisoft Chengdu has over 200 employees working on mobile, social and online games, as well as in-sourcing of art, technology and quality control with multiple studios around the globe. Previously, since December 2007, Jean-Francois was involved in starting this new studio as the Director of Development, managing engineering teams and playing a key role with various projects of the studio.
He has been involved in the video game industry since 1995. Back in the old days, he was designing text-based MUDs using a dial-up internet connection. His big break came in 1997 when he joined Ubisoft Montreal as a gameplay programmer for a PC game called Laura's Happy Adventures. Since then, he had the opportunity to work as a multi-disciplinary programmer on various titles, including the Tom Clancy's Splinter Cell franchise, and has been lucky enough to travel to many Ubisoft Studios around the world.
Jean-Francois was involved in various external speaking engagements, including:
- GMGDC, Chengdu, September 2014, Keynote: A Chinese game for the China market: Monkey King Escape
- Tech Crunch, Beijing, August 2014, Keynote: A Chinese game for the China market: Monkey King Escape
- GMGC, Shanghai, June 2014, Panel: How to best monetize triple-A games
- China GDC, Shanghai, July 2012, Talk: Effective Programmers
- GDC, San Francisco, March 2010, Talk: Bridging the Divide: Western Development and Chinese Culture
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